Victoria Bailey
Victoria Bailey is a Senior in Computer Science and German at Oregon State University. In Summer of 2006 she took part in an internship at Intel in Folsom, California, where she wrote this article. In the future, she plans to attend graduate school for Computer Science. This article also appears on www.intel.com/software/mobile and is reprinted with permission from Intel Corporation.
Articles Authored
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Best Practices in Game Design for the Ultra-Mobile PC
Last updated: Wednesday, August 31, 2022
Published in: CODE Focus Magazine: 2007 - Vol. 4 - Issue 2 - Mobility
The Ultra-Mobile PC (UMPC) expands the market for PC games that run on Microsoft® Windows® XP, as long as developers consider certain design requirements to ensure a good user experience. In most cases, a single version of games can span both the UMPC and traditional PC platforms.